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Releasedv1
BroHeat
Programmer
C++Custom Engine
BroHeat — BrickBreaker Specification
Project Summary
BroHeat's BrickBreaker was built in a custom C++ engine. The challenge was to adapt quickly to an unfamiliar engine while delivering responsive gameplay, collision mechanics, and polished visual output.
Role
- Programmer
Technologies
- C++
- Custom Engine
Programming Contributions
Factory System for Bricks
- Implemented factory pattern for entity creation
- Ensured consistent configuration across all brick types
- Simplified scaling and maintenance
Physics & Collision Logic
- Ball trajectory calculations
- Collision detection with paddle, bricks, and walls
- Bounce & velocity response
- Smooth gameplay feel
Outcome
Delivered a fully playable game on an unfamiliar engine, demonstrating adaptability, low-level coding, and fast learning.
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