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Tommy's Resume 

Personal Profile

Thomas Minter

Vancouver, British Columbia
Email: tommy@knocktwice.ca
Phone: (778)-987-5531
LinkedIn: Tommy Minter

 

 

Professional Summary:

Motivated and passionate newcomer in the game development industry, equipped with strong technical skills and problem-solving abilities. Proficient in game development languages such as C++ and C#, and experience with game engines like Unity and Unreal Engine. Continually enhancing skills through learning and practical application. A collaborative team player with excellent communication skills, eager to take on fresh challenges and solve complex problems.

 

Experience:

Programmer and Technical Artist | "Lay-Off"
Vancouver Film School || Student Game 

Programmer || Technical Artist  || Remote

  •  Successfully delivered a high-quality project from pre-production to final over 6 months

  • Contributed as a gameplay programmer and technical artist in our final project, "Lay-Off," a 3rd person, 4-player networked multiplayer trap placement deathmatch game.

  • Specialized in shaders using HLSL and Shader Graph, creating visual effects (VFX) that enhanced the gameplay experience.

  • Focused on optimization techniques to ensure smooth performance across networked gameplay.

  • Worked closely with the team to integrate and optimize shader effects, ensuring a visually appealing and smooth game performance.

Programmer and Project Manager | Stick Dots
Vancouver Film School || Student Game

Project manager || Programmer || Remote

 ​

  • Delivered an online multiplayer-ready game with a team of 9 programmers over 4 months.

  • Developed "Stick Dots," a classic lines and boxes game, as part of the VFS PG25 class.

  • Programmed game mechanics, ensuring a seamless and engaging player experience.

  • Managed a diverse team, overseeing project tasks, conducting code reviews, and ensuring quality.

  • Focused on networking the game to enable smooth multiplayer interactions.

CataTonic || Vancouver Film School || Student Game

Programmer

  • Delivered an end-to-end Isometric adventure game with a team of 5 over 2 months.

  • Played a key role in the architecture and implementation of gameplay, UI, HUD systems, and events. 

BroHeat BrickBreaker|| Vancouver Film School || Student Game

Programmer || Remote

  • Delivered a brick breaker game made in a custom C++ engine with a team of 2. 

  • Developed custom Factories and Collsion systems

Education:

Vancouver Film School
Diploma in Programming for Games, Web, and Mobile

Hard Skills:

  • Game Programming: Experience in game programming with Unity and Unreal Engine, utilizing languages such as C# and C++.

  • Shader Programming: Experience in HLSL, Shader Graph, and creating visual effects (VFX).

  • Software Development: Experience in software programming, focusing on developing robust and scalable game architectures.

  • Networked Multiplayer Development: Experience in developing networked multiplayer games, ensuring synchronization and performance optimization

Soft Skills:

  • Project Management: Skilled in overseeing projects from inception to completion, ensuring timely delivery and adherence to quality standards.

  • Team Collaboration: Effective collaborator with a proven ability to work seamlessly with diverse teams, fostering a cooperative and productive work environment.

  • Time Management: Adept at managing multiple tasks and deadlines, ensuring efficient use of time and resources.

  • Personal Organization: Highly organized with strong attention to detail, ensuring all aspects of projects are well-coordinated and executed.

  • Work Under Pressure: Thrives in high-pressure situations, maintaining composure and delivering results even in challenging circumstances.

 

Skills to Acquire:

  • Rendering and Tech Art: Aiming to gain a deeper understanding of rendering techniques and technical art to enhance the visual fidelity and performance of games.

  • Advanced Programming: Seeking to improve overall programming skills, focusing on writing cleaner, more efficient, and maintainable code.

  • Leadership and Project Management: Interested in enhancing leadership abilities and project management skills to effectively guide teams and manage complex projects.


Influence:

  • Advocate for Accessibility: Committed to raising awareness and encouraging deeper consideration of accessibility features in game development, ensuring games meet or exceed expectations.

 

Energizing Factors:

  • Accessibility Features: Passionate about incorporating accessibility features into games to ensure they are playable by a wider audience, specifically for the ASD community.

  • Programming: Enthusiastic about coding and continually improving programming techniques.

  • Shader Programming: Fascinated by shader programming and its ability to create polished game visual effects.

Tommy2_edited.jpg

Other Interests

Outside of my continued learning process in video game programming, I have a passion for live comedy and music, which I enjoy attending with my fantastic and supportive partner. I also spend my free time writing, a hobby that allows me to explore creativity and storytelling.

Additionally, I enjoy hiking, which lets me connect with nature and stay active. I have a deep interest in the history of video games, continuously exploring how the industry has evolved over time. Lastly, I'm an avid reader, always seeking new knowledge and insights from a variety of genres

© 2024 by Tommy Minter 

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