Tommy Minter || Game Developer
Tommy's Resume
Personal Profile
Thomas Minter
Vancouver, British Columbia
Email: tommy@knocktwice.ca
Phone: (778)-987-5531
LinkedIn: Tommy Minter
Professional Summary:
Motivated and passionate newcomer in the game development industry, equipped with strong technical skills and problem-solving abilities. Proficient in game development languages such as C++ and C#, and experience with game engines like Unity and Unreal Engine. Continually enhancing skills through learning and practical application. A collaborative team player with excellent communication skills, eager to take on fresh challenges and solve complex problems.
Experience:
Programmer and Technical Artist | "Lay-Off"
Vancouver Film School || Student Game
Programmer || Technical Artist || Remote
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Successfully delivered a high-quality project from pre-production to final over 6 months
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Contributed as a gameplay programmer and technical artist in our final project, "Lay-Off," a 3rd person, 4-player networked multiplayer trap placement deathmatch game.
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Specialized in shaders using HLSL and Shader Graph, creating visual effects (VFX) that enhanced the gameplay experience.
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Focused on optimization techniques to ensure smooth performance across networked gameplay.
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Worked closely with the team to integrate and optimize shader effects, ensuring a visually appealing and smooth game performance.
Programmer and Project Manager | Stick Dots
Vancouver Film School || Student Game
Project manager || Programmer || Remote
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Delivered an online multiplayer-ready game with a team of 9 programmers over 4 months.
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Developed "Stick Dots," a classic lines and boxes game, as part of the VFS PG25 class.
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Programmed game mechanics, ensuring a seamless and engaging player experience.
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Managed a diverse team, overseeing project tasks, conducting code reviews, and ensuring quality.
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Focused on networking the game to enable smooth multiplayer interactions.
CataTonic || Vancouver Film School || Student Game
Programmer
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Delivered an end-to-end Isometric adventure game with a team of 5 over 2 months.
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Played a key role in the architecture and implementation of gameplay, UI, HUD systems, and events.
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BroHeat BrickBreaker|| Vancouver Film School || Student Game
Programmer || Remote
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Delivered a brick breaker game made in a custom C++ engine with a team of 2.
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Developed custom Factories and Collsion systems
Education:
Vancouver Film School
Diploma in Programming for Games, Web, and Mobile
Hard Skills:
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Game Programming: Experience in game programming with Unity and Unreal Engine, utilizing languages such as C# and C++.
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Shader Programming: Experience in HLSL, Shader Graph, and creating visual effects (VFX).
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Software Development: Experience in software programming, focusing on developing robust and scalable game architectures.
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Networked Multiplayer Development: Experience in developing networked multiplayer games, ensuring synchronization and performance optimization
Soft Skills:
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Project Management: Skilled in overseeing projects from inception to completion, ensuring timely delivery and adherence to quality standards.
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Team Collaboration: Effective collaborator with a proven ability to work seamlessly with diverse teams, fostering a cooperative and productive work environment.
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Time Management: Adept at managing multiple tasks and deadlines, ensuring efficient use of time and resources.
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Personal Organization: Highly organized with strong attention to detail, ensuring all aspects of projects are well-coordinated and executed.
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Work Under Pressure: Thrives in high-pressure situations, maintaining composure and delivering results even in challenging circumstances.
Skills to Acquire:
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Rendering and Tech Art: Aiming to gain a deeper understanding of rendering techniques and technical art to enhance the visual fidelity and performance of games.
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Advanced Programming: Seeking to improve overall programming skills, focusing on writing cleaner, more efficient, and maintainable code.
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Leadership and Project Management: Interested in enhancing leadership abilities and project management skills to effectively guide teams and manage complex projects.
Influence:
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Advocate for Accessibility: Committed to raising awareness and encouraging deeper consideration of accessibility features in game development, ensuring games meet or exceed expectations.
Energizing Factors:
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Accessibility Features: Passionate about incorporating accessibility features into games to ensure they are playable by a wider audience, specifically for the ASD community.
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Programming: Enthusiastic about coding and continually improving programming techniques.
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Shader Programming: Fascinated by shader programming and its ability to create polished game visual effects.

Other Interests
Outside of my continued learning process in video game programming, I have a passion for live comedy and music, which I enjoy attending with my fantastic and supportive partner. I also spend my free time writing, a hobby that allows me to explore creativity and storytelling.
Additionally, I enjoy hiking, which lets me connect with nature and stay active. I have a deep interest in the history of video games, continuously exploring how the industry has evolved over time. Lastly, I'm an avid reader, always seeking new knowledge and insights from a variety of genres