
Tommy Minter
Full-Stack Developer, Game Developer, Technical Artist
Building interactive experiences that blend technical precision with creative vision. Specializing in web applications, game systems, and custom rendering engines.
View ProjectsFeatured Projects
A selection of work spanning web development, game systems, and technical art
SoftBound
Full-Stack Developer, Graphics & UI Programmer, System Architect
SoftBound is an analog-inspired scrapbook web application featuring a custom-built browser graphics engine. It enables users to create tactile digital pages with zooming, panning, tape overlays, textured backgrounds, and image manipulation. The project emphasizes privacy, intentionality, and a "de-socialized" digital experience.
Lay-Off 2.0
Engineer, Game Designer
Lay-Off 2.0 is the next evolution of our original student project Lay-Off, rebuilt with a stronger design vision and modern technical foundations. It's a 3D, third-person, 4-player competitive multiplayer game set inside a corporate office turned hostile. Players explore the environment, collect keycards, manage an energy economy, and place traps inside everyday office props to outmaneuver their opponents. The goal is simple: escape with enough keycards or survive long enough to be the last one standing when the facility goes into meltdown. The gameplay blends strategy, stealth, and tension, turning a familiar office setting into something unpredictable and dangerous.
Lay-Off
Gameplay Programmer, Technical Artist, Writer
Lay-Off is a high-stakes, 3rd-person, 4-player multiplayer trap-placement deathmatch developed in Unity. Spies compete in a deadly broadcast event after extreme budget cuts force the agency to "downsize" by lethal means.
Stick Dots
Project Manager, Programmer
Stick Dots is a modernized lines-and-boxes strategy game developed in Unity. Players take turns drawing lines to capture squares, blending classic mechanics with a polished multiplayer feature set.
CataTonic
Gameplay Programmer
CataTonic is an isometric adventure game starring Hubert, a jazz-loving cat navigating a surreal dreamscape. Using a magical saxophone, he fights enemies and explores the dream world in hopes of returning to his owner.
BroHeat
Programmer
BroHeat's BrickBreaker was built in a custom C++ engine. The challenge was to adapt quickly to an unfamiliar engine while delivering responsive gameplay, collision mechanics, and polished visual output.
What I Do
Bridging the gap between technical implementation and creative vision
Full-Stack Web Development with Next.js & TypeScript
Game Development & Multiplayer Systems
Custom Graphics Engines & Rendering
Shader Programming & Technical Art
Systems Architecture & Design
Let's Work Together
Looking for a developer who can bring technical depth and creative thinking to your project? Let's connect.