Tommy Minter

Tommy Minter

Full-Stack Developer, Game Developer, Technical Artist

Building interactive experiences that blend technical precision with creative vision. Specializing in web applications, game systems, and custom rendering engines.

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Featured Projects

A selection of work spanning web development, game systems, and technical art

Active

SoftBound

Full-Stack Developer, Graphics & UI Programmer, System Architect

SoftBound is an analog-inspired scrapbook web application featuring a custom-built browser graphics engine. It enables users to create tactile digital pages with zooming, panning, tape overlays, textured backgrounds, and image manipulation. The project emphasizes privacy, intentionality, and a "de-socialized" digital experience.

Next.jsTypeScriptPixiJSNode.js
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Active

Lay-Off 2.0

Engineer, Game Designer

Lay-Off 2.0 is the next evolution of our original student project Lay-Off, rebuilt with a stronger design vision and modern technical foundations. It's a 3D, third-person, 4-player competitive multiplayer game set inside a corporate office turned hostile. Players explore the environment, collect keycards, manage an energy economy, and place traps inside everyday office props to outmaneuver their opponents. The goal is simple: escape with enough keycards or survive long enough to be the last one standing when the facility goes into meltdown. The gameplay blends strategy, stealth, and tension, turning a familiar office setting into something unpredictable and dangerous.

Engine: Unity 2023.xLanguage: C#Networking: Mirror 96.8.1Server: Unity Game Services (UGS)
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Released

Lay-Off

Gameplay Programmer, Technical Artist, Writer

Lay-Off is a high-stakes, 3rd-person, 4-player multiplayer trap-placement deathmatch developed in Unity. Spies compete in a deadly broadcast event after extreme budget cuts force the agency to "downsize" by lethal means.

UnityC#Shader GraphHLSL
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Released

Stick Dots

Project Manager, Programmer

Stick Dots is a modernized lines-and-boxes strategy game developed in Unity. Players take turns drawing lines to capture squares, blending classic mechanics with a polished multiplayer feature set.

UnityC#Photon (PUN2)
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Released

CataTonic

Gameplay Programmer

CataTonic is an isometric adventure game starring Hubert, a jazz-loving cat navigating a surreal dreamscape. Using a magical saxophone, he fights enemies and explores the dream world in hopes of returning to his owner.

UnityC#
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Released

BroHeat

Programmer

BroHeat's BrickBreaker was built in a custom C++ engine. The challenge was to adapt quickly to an unfamiliar engine while delivering responsive gameplay, collision mechanics, and polished visual output.

C++Custom Engine
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What I Do

Bridging the gap between technical implementation and creative vision

Full-Stack Web Development with Next.js & TypeScript

Game Development & Multiplayer Systems

Custom Graphics Engines & Rendering

Shader Programming & Technical Art

Systems Architecture & Design

Let's Work Together

Looking for a developer who can bring technical depth and creative thinking to your project? Let's connect.

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